Nerdfit Holiday Cards!
YAY NERDFIT HOLIDAY CARDS ARE BEING MADE
Sometimes The Internet gets drunk and says something stupid and you want to complain... or let us know how we're doing.
It was inevitable that, as a writer who likes video games, I devote an article to discussing writing in video games. I could go on at length on the subject, but I’m going to start with a simple list of storytelling cliches I’ve noticed over the past few years. I don’t think that games as a medium have grown formulaic, but rather, that’s a judgment to be made within the context of each series, or within the work of a particular developer.
So, let’s see how developers have allowed their pens to grow complacent.
A good intro sequence can get you hype for an anime, it can remind you who is actually in this one, it can be a visual experience, and it can be a jumping point for insane memes and crossovers.
So why in the name of Satan’s butthole do we still have characters running to the left and the camera panning up to the sky while some birds fly?
Amidst the discount turkey shopping, I saw Dynasty Warriors 8 fly off Amazon’s figurative shelves for $25. One person quipped, ”Doesn’t Black Friday require you to do actual Dynasty Warriors stuff to get the game?” I’m a huge fan of the series, so the offer sorely tempted me. By all accounts, DW8 is considered to be one of the best titles in the series. Still, I stayed my wallet. To Koei’s chagrin, many people have.
Circa 2003, you could enter a Gamestop and find a kiosk set up with Dynasty Warriors. Now, it’s rare to hear anyone mention these games. Dynasty Warriors has reached a nadir in its popularity outside Japan. I’ll examine why, and look at some ideas for how to enhance the gameplay. Hopefully, doing it really well would be enough of a platform to invigorate broader interest.
Hi everyone! I wanted to talk about something that has been on my mind a lot lately (and I guess in general for a long time) and that’s Macross Frontier. First though, a little history lesson. The original SDF Macross was created and released in late 1982 in Japan by Big West and Tatsunoko. This show would eventually find its way to the U.S. in 1985 as the first part of the 3-series Frankenstein that would become Robotech. Robotech for those who don’t know, was an American syndicated cartoon, made up of 3 different mecha-animes with similar styles. Harmony Gold, the company that held (and still does hold) the rights to SDF Macross, wanted to air Robotech on weekday syndicated TV, but the minimum number of episodes required at the time to do that was 65, so to make it work, they mashed three shows together, and spun a tenuous common thread between them. Read more
YEAH – THEY ARE BACK AGAIN THIS YEAR
Outside of MOBAs, competitive multiplayer games are in a bit of a flux. Warframe and PlanetSide 2 remain strong, whereas Tribes Ascend has fallen and Team Fortress 2 is a trip to your local shopping mall’s Lids. With a few notable and obvious exceptions, these sorts of games have retention problems; poeple come, play the games for a little while, then move on to something else.
It’s hard to find such a multiplayer game that really stands out (and isn’t based on a free-to-play model, and isn’t a shooter), but over a year ago, I found one that stuck with me. Now that the game just debuted on Steam a few weeks ago, I’d like to tell you about King Arthur’s Gold.
A strange thing has happened recently to me where I’ve realized that it’s possible to actually like a series that’s more than 80 episodes long. This happens to be none other than the titular Space Brothers, a simple premise about a brothers journey to become an astronaut and go to the moon like his brother has/had done.