Brandon is the worst GoldenEye player ever.
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Sometimes The Internet gets drunk and says something stupid and you want to complain... or let us know how we're doing.
Yesterday, Valve Software and Bethesda Softworks jointly debuted a new initiative for the Skyrim Workshop on Steam, allowing content creators to charge money for users to download their mods. 25% of the profits go to the author, while the rest goes to Valve and Bethesda in an undisclosed split. Valve touts this as a “New way to support Workshop creators,” stating that “Starting now with The Elder Scrolls V: Skyrim, the Workshop also offers the option for community content creators to earn some money by selling their work.”
This landed like a bomb amongst Skyrim fans and PC gamers in general, who are in the middle of some very heated soul-searching. That’s why Nerdfit has compiled a simple list of the good and bad rammifications of paid Skyrim mods for you to mull over at a glance.
I normally try to avoid making title lines so click-bait-y so let me get something out of the way real quick before the fans get their usual course of angry. I am in fact generally okay with Hetalia – I enjoy jokes at Canada, DBZ references – and overall nationality based humor. However my enjoyment of Hetalia is tempered by something that most fans of it seem to ignore – that a whole lot of people fucken died.
It’s long been said that much like Michael Jordon and Hayao Miyazaki – Hideo Kojima is getting out of the game, but they just keep dragging him back in. It seems though that his most recent stint at Konami may actually be coming to close, but of course details are still vague.
There’s a large movement in current Hollywood movies in that there are a lot of remakes. Despite that many of these remakes can fix the 90’s vibe many of them carried, it’s rare that the remake is superior to the original. This however is different in anime where most remakes are usually much better – which doesn’t make sense at first.
My good friend Peter has recently been in the news concerning a Rock Paper Shotgun interview where he was called a pathological liar for his ‘crimes’ in promising certain things for his games – and often not living up to them. This has been a tough road for both him and his doppleganger Pete Molydeux.
Hello, wrestling fans. I want to start off by apologizing for my failure to complete the “A Wrestlemania a Day Makes Stardust More Gay” daily column. I watched 30 Wrestlemanias in less than 30 days and have 30 drafts written, but nothing has been proofread and I straight up went insane. Stardust definitely got more and more gay and it was too much for me to handle. If you are not down with that I got two words for ya: NEXT YEAR. The Wrestlemanias aren’t going anywhere, and I plan on completing the column for next year’s massive Wrestlemania event from Dallas, Texas. Read more
I know this is my anime column (I swear I’m not mixing it up just because I switch off every week now), but something that’s striking in video games like Shadow of the Colossus and Wind Waker is that overall feeling of isolation. Not that the world us empty (my parallels to The Last Man on Earth are coincidental), but that an overall feeling of isolation is a good thing.
Star Citizen has recently become one of the main reasons why crowdfunded projects can be seen not as heaven-sent messages of hope for games, but a reminder the dark side of all humans (doubly those in software development). Despite having massive success, and the release of a mod or feature – there is as of yet no core game, especially not what was promised.